‘Damage, Healing’ Experimental Card Goes Live On Overwatch

'Damage, Healing' Experimental Card Goes Live On Overwatch

Blizzard Entertainment’s latest Overwatch experimental card that focused on damage and healing outputs officially went live yesterday, August 31. The new update includes all the positive and successful changes from the recent experiments and more.

Overwatch’s dev team noticed that some Damage heroes have become increasingly strong, so reducing damage outputs is necessary. As a result, reducing the healing outputs of some Support heroes came as a secondary priority to create a gaming environment where there’s less damage being dealt. The rest of the changes mostly tackled the ammo clip reductions and shooting speed of some heroes.

The patch is now live across all Overwatch gaming platforms and can be played through Quick Play, Competitive Play, Arcade, and Custom Games. However, the Overwatch League won’t be using the new patch and meta during the playoffs. The previous update earlier this month—where Blizzard nerfed Orisa, Sigma, and Brigitte and buffed Roadhog and Pharah—will go live instead.

Here’s the complete list of patch notes for the latest Overwatch update:


Biotic Rifle


  • Ammo reduced from 14 to 12


The Viper


  • Max ammo reduced from 15 to 12

Secondary Fire

  • Aim-down sights damage reduced from 85 to 80


Biotic Launcher

Secondary Fire

  • Grenade ammo reduced from 12 to 10

Regenerative Burst

  • Total healing reduced from 150 to 75
  • Baptiste now receives twice as much healing from Regenerative Burst


Frag Launcher

  • Impact damage reduced from 50 to 40 (Total 130 to 120)



Primary Fire

  • Recovery increased from 0.42 to 0.50


Biotic Grasp


  • Lingering heal reduced from 4 seconds to 2 seconds (Total healing from 65 down to 35)
  • Healing per second increased from 65 to 70
  • Healing resource consumption rate increased from 11 to 14 (27%)


  • Attach angle reduced by 37%
  • Healing resource gain rate increased by 50%



  • Radius increased from 4 to 5
  • Projectile speed reduced from 30 to 25


  • Rocket Launcher
  • Recovery increased from 0.75 to 0.85


Photon Projector

Secondary Fire

  • Max damage reduced from 140 to 120


Widow’s Kiss


  • Max ammo increased from 30 to 35

Secondary Fire

  • Scoped ammo cost increased from 3 to 5
  • Scoped shots now have up to 50% damage falloff from 60-85 meters


Particle Cannon

Secondary Fire

  • Ammo cost increased from 20 to 25