Overwatch Extends The Experimental Card Update

Overwatch Extends The Experimental Card Update

Blizzard Entertainment recently updated Overwatch on Windows PC, Nintendo Switch, PlayStation 4, and Xbox One. The new patch, released yesterday, extends the Experimental Card update into live games with more balanced heroes.

The big update last April 1 introduced the Experimental Card, an in-game feature that can help Blizzard experiment with more in-game rules and features while investigating Overwatch’s system internally. This is also a promising update for those who are looking for sports betting markets and looking into betting on Overwatch as it can change the meta of the matches.

Blizzard’s dev team confirmed that the Experimental Card is now officially part of the system and not for bug testing: “Unlike the PTR, the experimental card is not for bug testing…Instead, it will be used to experiment with balance updates, game modes, or changes to rules that we are investigating internally. While some of these features will reach live, the content within this game mode is not guaranteed to be released.”

Since the patch heavily focuses on hero updates and bug fixes, it’s the better copy of April 1’s patch update. Heroes like Ashe, Mei, and Pharah are heavily affected, but they can now completely function on the Experimental Card system. All heroes’ buffs and nerfs are for their damages, ammo, and healing capabilities.

Below is the complete list of hero changes and bug fixes under the new patch:

Hero Updates


(ForThe Viper)

  • Magazine size increased from 12 to 15
    Shots no longer queue up the next shot if pressed slightly before recovery has finished
    Unscoped shots to reach maximum spread increased from 4 to 6
    Unscoped shots can now be fired much more quickly after firing a scoped shot
    You can now start reloading much more quickly after firing a scoped shot


  • (Shuriken – Secondary Fire)
    Recovery lowered from 0.75 to 0.65 seconds


(Endothermic Blaster – Primary Fire)

  • Maximum ammo reduced from 200 to 120

(Endothermic Blaster – Secondary Fire)

  • Ammo cost reduced from 20 to 10


(For Rocket Launcher)

  • Explosion damage increased from 65 to 80
  • Impact damage decreased from 55 to 40


  • Steadfast passive knockback resistance reduced from 50% to 30%

Bug Fixes

  • Fixed a bug that caused Ashe’s unscoped fire to become unusable
  • Fixed a bug that caused Ashe’s weapon to appear incorrectly in the Kill Feed