Overwatch New Experiments Feature Hero Balance Changes
The new Overwatch League experimental hero updates for October are here. This time, the experimental changes focus on balancing hero weapons and abilities, power, and health. The update follows the October 1 lone experiment on Solider: 76’s Heavy Pulse Rifle.
Overwatch developers now experiment with max health adjustments in 25 HP increments to allow for more fine-tuning of heroes’ power. Until this week’s experiment, the adjustment was done in 50 HP increments to help simplify the system tackling how many hits an enemy hero could withstand.
Like other Overwatch experiments, this update will make use of the 2-2-2 Role Queue ruleset so players can feel how these balance changes might affect live games across Xbox One, PlayStation 4, Windows PC, and Nintendo Switch platforms. The content within this update is not guaranteed to be released and the mode may not always be available. The release will depend on players’ feedback.
Here’s the complete list of Overwatch experimental updates for the last week of October:
- Recovery time has been brought down from 0.45 seconds to 0.38 seconds
- Damage has been brought down from 25 to 24
- Recovery has been increased from 0.8 seconds to 0.9 seconds
- Healing has been increased from 50 to 60
- Width has been increased from 5 meters to 9 meters
- Base health has been increased from 150 to 175
- Base health has been increased from 200 to 225
- Reload time has been brought down from 1.5 seconds to 1.2 seconds
- Restores 15 ammo every second
- Cooldown has been brought down from 13 seconds to 12 seconds
- Base shields have been increased from 100 to 125
- Base health has been brought down from 200 to 175
Aside from the latest experimental changes for October, the game’s developers also brought back the Overwatch Halloween Terror this month. The event runs from October 13 to November 3. It introduces fans to a series of special Overwatch skins, co-op brawls, new challenges, new game modes, and exciting rewards.